8/3/2023 0 Comments Chief architect renderingI am curious is this what you were going for? Or does the new program not have more lights in a kitchen? I plan on upgrading to the new 2020 soon. I am stoked right now, that was what I was trying for! I just pulled up some CA Premier kitchens and double side by side windowed two images, one of mine and one of the more expensive program and there is so little difference, in the CA Premier image the floor and counter top was more of a reflective shiny tone, so I am thinking that material can be tweaked.? If so, I am golden as can be! I didn't mess with the fall off, I just used what you had as a base. My PAR20 bulbs had a published beam width of 40° on the packaging but I measured the cut off as 100° - the renders looked much more realistic once I got that correct. Cut off is where there is zero light bleed, while the beam angle is some vendor value where the lumens drop below x% of the max lumens. just tune until you get the look you want.ĭid you adjust your light fall-off? I bet you at a higher value this will look even smoother.Īlso note that the light cut off angle isn't the same as the beam width you'll see on your light's packaging. There are definitely other settings you can further tune this with: Hardware Edge Smoothing, Global Illumination, Reflections etc. Then here are the two with the hardware edge smoothing set to high.Īwesome that you were able to get this to work! Those look great! I did two image grabs of it on low and two of it on high, I think high took out the jaggedness of some of the edges. I do have one question though, you have in one of the screenshots that the hardware edge smoothing is "low". SUCCESS!!!! FINALLY, while it may not be as good as Chief Premier and whatever else some guys are throwing at it, it isn't too shabby and honestly, with texture tweaks, I think it could be close to Podium and maybe use Photoshop to clean the images up a little more. I uploaded the test file, it looks like both images (looks like there were two) and both looked the same **both look like the standard view**, I am going to tweak the settings you gave me into my render and see what happens. I look forward to seeing your renders after to try some of these tips. I revamped my post above with those details, so if you already started playing with the Test Plan, download the new one which has interior and exterior items and camera to show the inside/outside light balance. I did some more experimentation and figured out how to get PBR to look good when the Sun is On. I understand the sun thing but that is a bummer that it messes with the render so bad. Thanks, I will definitely try it when I get home this evening! Interior lights seem to turn off or are overpowered when the Sun is on. (pay attention to the difference of the light through the windows)ġ00 lux (nice balance for interior/exterior renders)Ģ lux (nice moonlight for interior render)Ġ.1 lux (nice moonlight for exterior render) Good luck, please let me know if this helps!Įxamples of Interior/Exterior Renders at different Sun Intensities: While not mandatory, here are some other settings which affect the render for your reference: and, it should go without saying, that you need to add lights to your plan for any of this to work.ĭon't forget we now have this handy tool to select all of the similar items so you can edit all your lights at once:Īlso, just a reminder, if you always want the settings you changed above to take effect for new cameras, modify:Įdit > Default Settings > Camera Tools > Full Camera I measured the Cut Off Angle from the real light, got the Lumens from the light packaging, and guesstimated the Drop Off Rate based on what looked like my lights: I modeled mine based on the PAR20 LED lights i'm using. Lastly you probably want to modify the Light Data for each of your lights. You definitely want to enable Show Shadows and probably Reflections as well. I've provided examples of interior and exterior shots at different Sun intensities at the end of this post. I figured out I can adjust the Intensity of the Sun to create the right interior/exterior lighting balance depending on if i'm rendering an interior shot, exterior, day or night (a very low lux simulates the moon nicely). I previously would toggle the Sun Off since it overpowered my interior lights. Use Light Settings - This will ensure that all of your lights will be used as part of the render, as opposed to a subset (up to Maximum Lights) being automatically chosen by the software. Here are the settings I suspect you haven't tuned: Here you can see there's clearly a difference between Standard and Physically Based: Your graphics card could also be a factor.įirst, so we can rule out your graphics card, please download and test the attached test plan I exported which has a camera in it setup for good PBR. I suspect you haven't changed a few key settings.
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